Category Archives: Strategy

StarDrive: 4X Action-Strategy

Stardrive

StarDrive is a 4X Action-Strategy game where the goal is to build a space empire.

Starting with a single planet and a small number of space-worthy vessels, you forge out into the galaxy, exploring new worlds, building new colonies, and discovering the StarDrive universe.

The heart of StarDrive is its ship design and combat engine.

StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship’s shields, warp into and out of the fray, launch fighters, lay mines, and so much more.

Stardrive 1

Features

  • Customize your Race by selecting from a large list of physical traits, socioeconomic traits, and traits relating to your history and tradition
  • Lead your forces into battle with your own flagship that you control like an arcade shooter; command your fleets like you would in a real time strategy game with simple mouse commands
  • Tactical ground combat to take over enemy planets
  • A deep research tree with many dozens of technologies
  • Rich diplomacy options, allowing you to make and break treaties with alien races; trade technologies and artifacts, sell ships, declare wars, and design joint operations with your allies
  • Finally, StarDrive is easy to modify, and modding will be actively supported by the developers

Stardrive 3

Ship Design

  • Design every ship in your empire, or choose from stock configurations
  • Create platforms and space stations to deploy in deep space
  • Carefully plan your ship’s power grid, fuel capacity, ammunition storage, thrust, mass, and more
  • Organize your ships into fleets and give your ships custom fleet behaviors in an easy to use fleet editor
  • Set your weapon facings on turrets, or line up your fixed guns on spinal or broadside mounts

Revenge of the Titans

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At first they came from the skies. In the ensuing war, Earth was laid waste, but we had won…

But that was just the first strike – now the invasion has landed! Defeat the returning Titan horde in a series of epic ground battles, save the Earth, again, and command the counterstrike against their homeworld!

Construct and command your ground defences in a series of increasingly massive battles across the solar system, in our frenetic arcade mash-up of Real Time Strategy and Tower Defence!

Take a visit to R&D to discover the latest technology, then build a network of blaster turrets, rocket launchers and laser cannon, explosives, barricades and shield generators, refineries and reactors, and send forth your own droid army to battle the invading alien forces!

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http://www.puppygames.net/revenge-of-the-titans/

Defense Grid: The Awakening (TD Game)

Defense Grid: The Awakening is a tower defense game developed by Hidden Path Entertainment for Xbox Live Arcade on the Xbox 360 and Windows.

The player must defend his power cores using ten different tower types from the invading enemy.Some of the tower types in the game include:Defense grid logo

  • Gun: machine gun tower
  • Cannon: long-range projectile weapon
  • Inferno: flamethrower weapon
  • Laser: laser weapon
  • Tesla: a gauss-type weapon

Each tower has unique trade-offs that affect ideal placement, such as line-of-sight attack or ballistic trajectory fire; a large area of effect or damage over time; and minimum and maximum ranges.

Killing enemies earns resources, which can be used to:

  • Build more towers
  • Upgrade towers toward three different levels
  • Save the resources for the next level

Over the course of the game, the player battles 15 different types of enemies, each with their own unique capabilities and strategies.

Sid Meier’s Civilization Revolution

20090602_civrev_boxCivilization Revolution is a turn based strategy game in which the player can take one of 16 different civilizations, each with special abilities, from prehistory to modern times and the near future. In past installments the player had more control over the rules of the game and often the game could last for more than ten hours. In Civilization Revolution the games for the most part can be finished within three hours. For the console version, the game-play has been streamlined and simplified to make the game easier to play for newcomers to the series.

A victory can be achieved in four different ways. Unless specified/defined in a scenario all four victory conditions are open to be used. Different civilizations have distinct advantages over others depending on their “bonuses”.

  • Domination: One must capture all other civilizations’ capital cities, but they do not need to destroy/capture every city.
  • Culture: Obtain a total of 20 great persons, wonders, and/or converted cities in any combination, and build the United Nations wonder.
  • Economic: Acquire 20,000 gold and build the World Bank wonder.
  • Technological: Be the first to reach Alpha Centauri.

If the player’s civilization is nearing one of the above mentioned victory conditions, all other civilizations will declare war on them in an attempt to delay or stop them from winning. The construction of the World Bank, the construction of the United Nations, and the launching of the ship to Alpha Centauri can all be stopped by capturing the enemy’s capital/palace.

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