Sid Meier’s Civilization Revolution

20090602_civrev_boxCivilization Revolution is a turn based strategy game in which the player can take one of 16 different civilizations, each with special abilities, from prehistory to modern times and the near future. In past installments the player had more control over the rules of the game and often the game could last for more than ten hours. In Civilization Revolution the games for the most part can be finished within three hours. For the console version, the game-play has been streamlined and simplified to make the game easier to play for newcomers to the series.

A victory can be achieved in four different ways. Unless specified/defined in a scenario all four victory conditions are open to be used. Different civilizations have distinct advantages over others depending on their “bonuses”.

  • Domination: One must capture all other civilizations’ capital cities, but they do not need to destroy/capture every city.
  • Culture: Obtain a total of 20 great persons, wonders, and/or converted cities in any combination, and build the United Nations wonder.
  • Economic: Acquire 20,000 gold and build the World Bank wonder.
  • Technological: Be the first to reach Alpha Centauri.

If the player’s civilization is nearing one of the above mentioned victory conditions, all other civilizations will declare war on them in an attempt to delay or stop them from winning. The construction of the World Bank, the construction of the United Nations, and the launching of the ship to Alpha Centauri can all be stopped by capturing the enemy’s capital/palace.


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